Time Loop
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The time loop or temporal loop is a
plot device A plot device or plot mechanism is any narrative technique, technique in a narrative used to move the Plot (narrative), plot forward. A clichéd plot device may annoy the reader and a contrived or arbitrary device may confuse the reader, causing ...
in
fiction Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditi ...
whereby characters re-experience a span of time which is repeated, sometimes more than once, with some hope of breaking out of the cycle of repetition. The term "time loop" is sometimes used to refer to a
causal loop A causal loop is a theoretical proposition, wherein by means of either retrocausality or time travel, an event (an action, information, object, or person) is among the causes of another event, which is in turn among the causes of the first-menti ...
; however, causal loops are unchanging and self-originating, whereas time loops are constantly resetting: when a certain condition is met, such as a death of a character or a clock reaching a certain time, the loop starts again, possibly with one or more characters retaining the memories from the previous loop.


History

An early example of a time loop is the 1915 Russian novel ''
Strange Life of Ivan Osokin ''Strange Life of Ivan Osokin'' (russian: Странная жизнь Ивана Осокина) is a 1915 novel by P. D. Ouspensky. It follows the unsuccessful struggle of Ivan Osokin to correct his mistakes when given a chance to relive his past ...
'', where the main character gets to live his life over again but struggles to change it the second time around. It was used in the
short story A short story is a piece of prose fiction that typically can be read in one sitting and focuses on a self-contained incident or series of linked incidents, with the intent of evoking a single effect or mood. The short story is one of the oldest ...
"Doubled and Redoubled" by
Malcolm Jameson Malcolm Routh Jameson (December 21, 1891 – April 16, 1945), commonly known as Malcolm Jameson, was an American science fiction author. An officer in the US Navy, he was active in American pulp magazines during the Golden Age of Science Fic ...
that appeared in the February 1941 ''
Unknown Unknown or The Unknown may refer to: Film * ''The Unknown'' (1915 comedy film), a silent boxing film * ''The Unknown'' (1915 drama film) * ''The Unknown'' (1927 film), a silent horror film starring Lon Chaney * ''The Unknown'' (1936 film), a ...
''; the story tells of a person accidentally cursed to repeat a "perfect" day, including a lucky bet, a promotion, a heroically foiled
bank robbery Bank robbery is the criminal act of stealing from a bank, specifically while bank employees and customers are subjected to force, violence, or a threat of violence. This refers to robbery of a bank branch or teller, as opposed to other bank- ...
, and a successful wedding proposal. More recent examples include the 1973 short story " 12:01 PM" and its 1990 film adaptation, the Soviet film ''
Mirror for a Hero ''Mirror for a Hero'' (russian: Зеркало для героя, Zerkalo dlya geroya) is a 1987 Soviet two-part science fiction drama film directed by Vladimir Khotinenko based on the short story of the same name by Stanislav Rybas. Plot Metropo ...
'' (1988), the '' Star Trek: The Next Generation'' episode " Cause And Effect" (1992), and the American film '' Groundhog Day'' (1993).


Japanese popular culture

The time loop is a familiar trope in
Japanese pop culture Japanese popular culture includes Japanese cinema, cuisine, television programs, anime, manga, video games, music, and doujinshi, all of which retain older artistic and literary traditions; many of their themes and styles of presentation can be tra ...
media, especially
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
. Its use in
Japanese fiction Japanese literature throughout most of its history has been influenced by cultural contact with neighboring Asian literatures, most notably China and its literature. Early texts were often written in pure Classical Chinese or , a Chinese-Japanes ...
dates back to
Yasutaka Tsutsui is a Japanese novelist, science fiction author, and actor. His ''Yumenokizaka bunkiten'' won the Tanizaki Prize in 1987. He has also won the 1981 Izumi Kyoka award, the 1989 Kawabata Yasunari award, and the 1992 Nihon SF Taisho Award. Writing ...
's
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
novel, ''
The Girl Who Leapt Through Time is a science fiction novel by Yasutaka Tsutsui. Originally serialized from 1965 to 1966, it tells the story of a high-school girl who accidentally acquires the ability to Time travel in fiction, time travel, which leads to a time loop where sh ...
'' (1965), one of the earliest works to feature a time loop, about a high school girl who repeatedly relives the same day. It was later adapted into a 1972 live-action
Japanese television Television in Japan was introduced in 1939. However, experiments date back to the 1920s, with Kenjiro Takayanagi's pioneering experiments in electronic television. Television broadcasting was halted by World War II, after which regular televisio ...
series, a hit 1983 live-action film, a 2006 anime film, and a 2010 live-action film. The 1983 live-action film adaptation of ''The Girl Who Leapt Through Time'' was a major box office success in Japan, where it was the second highest-grossing Japanese film of 1983. Its success was soon followed by numerous anime and manga using the time loop concept, starting with
Mamoru Oshii is a Japanese filmmaker, television director and writer. Famous for his philosophy-oriented storytelling, Oshii has directed a number of acclaimed anime films, including '' Urusei Yatsura 2: Beautiful Dreamer'' (1984), ''Angel's Egg'' (1985), ...
's anime film '' Urusei Yatsura 2: Beautiful Dreamer'' (1984), and then the manga and anime series ''
Kimagure Orange Road is a Japanese manga series written and illustrated by Izumi Matsumoto. It was serialized in ''Weekly Shōnen Jump'' magazine from 1984 to 1987, with the chapters collected into 18 ''tankōbon'' volumes by Shueisha. The story follows tee ...
'' (1984–1988). The time loop has since become a familiar anime trope. Other popular Japanese works that use the time loop concept include Hiroyuki Kanno's science fiction
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
'' YU-NO: A Girl Who Chants Love at the Bound of this World'' (1996), the
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
and anime franchise '' Higurashi When They Cry'' (2002), the
light novel A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a ''wasei-eigo'', or a Japanese term formed from words in the English languag ...
and anime franchise ''
Haruhi Suzumiya is a Japanese light novel series written by Nagaru Tanigawa and illustrated by Noizi Ito. It was first published in 2003 by Kadokawa Shoten in Japan with the novel ''The Melancholy of Haruhi Suzumiya'', and has since been followed ...
'' (2003), Mamoru Oshii's Japanese cyberpunk anime film '' Ghost in the Shell 2: Innocence'' (2004),
Hiroshi Sakurazaka is a Japanese author of science fiction and fantasy light novels. He is best known for his novel ''All You Need Is Kill'', which formed the basis of the film ''Edge of Tomorrow'', starring Tom Cruise and Emily Blunt. Life and career Sakurazaka ...
's
sci-fi Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universe ...
light novel ''
All You Need is Kill ''All You Need Is Kill'' is a Japanese science fiction light novel by Hiroshi Sakurazaka with illustrations by Yoshitoshi Abe. The book was published in Japanese by Shueisha under their Super Dash Bunko imprint in December 2004, and was late ...
'' (2004) which was adapted into the
Tom Cruise Thomas Cruise Mapother IV (born July 3, 1962), known professionally as Tom Cruise, is an American actor and producer. One of the world's highest-paid actors, he has received various accolades, including an Honorary Palme d'Or and three Go ...
starring Hollywood film ''
Edge of Tomorrow ''Edge of Tomorrow'' (also known as ''Live Die Repeat: Edge of Tomorrow'') is a 2014 American science fiction action film starring Tom Cruise and Emily Blunt with Bill Paxton and Brendan Gleeson in supporting roles. Directed by Doug Liman wi ...
'' (2014), and the sci-fi visual novel and anime franchise '' Steins;Gate'' (2009).


As a puzzle

Stories with time loops commonly center on the character learning from each successive loop through time. Jeremy Douglass,
Janet Murray Janet Horowitz Murray (born 1946) is an American professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology. Before coming to Georgia Tech in 1999, she was a Senior Research Scientist in the Center for ...
,
Noah Falstein Noah Falstein (born June 1957) is a game designer and producer who has been in the video game industry since 1980, winning "Game of the Year" titles for multiple games such as '' Battlehawks 1942'' and ''Indiana Jones and the Fate of Atlantis''. ...
and others compare time loops with video games and other interactive media, where a character in a loop learns about their environment more and more with each passing loop, and the loop ends with complete mastery of the character's environment. Shaila Garcia-Catalán et al. provide a similar analysis, saying that the usual way for the protagonist out of a time loop is acquiring knowledge, using retained memories to progress and eventually exit the loop. The time loop is then a problem-solving process, and the narrative becomes akin to an interactive puzzle. The presentation of a time loop as a puzzle has subsequently led to video games that are centered on the time loop mechanic, giving the player the ability to learn and figure out the rules themselves. Games like '' The Legend of Zelda: Majora's Mask'', '' Minit'', ''
The Sexy Brutale ''The Sexy Brutale'' is an adventure puzzle video game developed by Cavalier Game Studios and Tequila Works. The game was released for PlayStation 4, Windows, and Xbox One in April 2017. A Nintendo Switch version was released in December 2017. A c ...
'', ''
Outer Wilds ''Outer Wilds'' is a 2019 action-adventure game developed by Mobius Digital and published by Annapurna Interactive. It first released for Windows, Xbox One, and PlayStation 4 before releasing for PlayStation 5 and Xbox Series X/S in 2022. A Nin ...
'', '' 12 Minutes'', '' Returnal'' and ''
Deathloop ''Deathloop'' is a first-person shooter video game developed by Arkane Lyon and published by Bethesda Softworks. The game was released on 14 September 2021 for PlayStation 5 and Windows, and on 20 September 2022 for Xbox Series X/S. It receive ...
'' were all designed to allow the player to figure out the loop's sequences of events and then navigate their character through a loop a final time to successfully complete the game. According to Raul Rubio, the CEO of Tequila Works that created ''The Sexy Brutale'', "Time loops allow players to train to get better at the game, faster, smarter, by experimenting from a fixed starting situation, and seeing what it works to move 'forward' within the loop and adding something else to that structure to build a solid process."


See also


References

{{DEFAULTSORT:Time Loop Loop Periodic phenomena Science fiction themes
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